For successful Interactive 3D
projects, you must build in 3D but operate in 4D: Create a compelling environment in space and run engaging
events in time.
You know it's Interactive 3D when
you can talk with other
characters. You can influence their actions. You can change the plot.
You can change the world. You are no longer
yourself, you are your Avatar. Nor are the other characters
computer generated and controlled images, they are as real and
as unpredictable as you.
Avatars yield returns on several
levels:
1. They allow people to “see themselves” taking part in the
experience.
2. Your perception of who is participating is greatly enhanced.
3. Open and honest communication between employees is greatly
facilitated.
4. You always have an ice-breaker.
5. You’re always ready for work.
From:
Anatomy of an Avatar,
by
Caleb Booker
Virtual space experiences work
better than a webcam experience for three reasons:
1. You can maintain some “personal space”.
2. Whatever learning mode you’re in, chances are you’ll do fine.
3. The experience fills your field of vision far more readily.
From:
Why Webcams Fail, by
Caleb Booker