Transcript
c = Cher Harrington
v = Virtual Bacon
a = Audiencec - this is the Dublin
Institute of Technology "stage set" from the
SL7B exhibit, used for today's talk
c - a full scale DIT is being built
underneath us on the sim for September classes to
start teaching "Is One Life Enough"
c - today's talk is part of a "Technology as
a Second Language" conference
c - STP is the Director of Technology for
Midwestern Unit IV
c - he's talking to them now (60 school
districts)
c - he will be showing US here as part of
his talk , shortly
c - viewing us will be educators and school
board members and administrators
c - from Grove City PA near Pittsburgh
c - please make sure that you have voice on
c - ok we're on in FIVE, FOUR, THREE,
TWO, ONEEEEE
c - LIVE !
c - gives background - SEG Measurement,
Midwestern Unit IV, Dublin Institute of
Technology, Dublin Virtually Live
c - introduces "Why Use SL for Education"
c - Virtual Bacon
c - Dr. John Jamieson
c - ImagiLearning Inc
v - welcome
v - spouse is second grade teacher
v - in education for 30 years
v - also a gamer computers and before
computers
v - intrigued with ability that games have
to pull people in
v - the HOURS kids spend playing games
v - the POSitives and NEGatives about games
v - but interest is in WHAT IS IT about
games
v - that make them so engaging
v - and how can we use those elements to
enhance learning?
v - have been researching that for years,
using Second Life for PhD research
v - wouldn't it be cool to have students
spend 20 hours a week on class OUTside class
v - like they do in games
v - my first exposure to Second Life was,
like you, being shown it on a screen at a
presentation
v - involved ever since
v - focuses especially on the learning side
v - these are my answers based on experience
v - Is Second Life worth all the effort it
takes to get going here?
v - short answer YES - it's not that hard
v - it takes us 5 minutes intro max
v - 6 basic things to go and that's it for
our learners to get it and come back
v - so DON'T OVERWORK the basic orientation
v - Is Second Life Worth It?
v - will show you examples of what we use
with educators and corporate clients
v - *pulls out virtual world visual aid*
v - this demonstration shows multimodal
education using not only TALK but VISUALS
and 3D WEB etc.
v - AUDIO
v - TACTILE
v - tactile involves using the mouse
v - multimodal is effective but can be
expensive in RL - costs less in virtual
world
v - second life sound is spatial
(stereophonic) which the brain recognizes as
immersive
v - virtual reality experiences impact the
brain as do as real world experiences
v - is going to move the VIRTUAL AUDIENCE to
a demo area
v - it might get.... *ominous chords* NOISY
v - rezzing a TP device
c - Don't click until Virtual gives the go
ahead
v - CLICKING TELEPORT NOW !
a - ARRIVE AT GIANT WHIRLPOOL WITH CRASHING
WAVES
a - wow
a - can't find my rain gear in my inventory
a - typical that its raining in Ireland...
c - I am shaking lol
a - cool
v - THIS platform is also virtual and
ALSO making our brains react
v - calling this "transformational learning"
in virtual and real environments
v - goal to connect as many brain
sub modalities as possible
v - which is more effective for learning
v - TAKES QUESTIONS
a - how do you leverage that visceral
learning approach to actual content; can we
have some tangible examples explaining how
specific content can be taughta - do you think sl has a role to play in
teaching entire courses or should be used as
a component
a - how do u measure the impact of the
learning
v - performance based measurement rather
than self report, that's great
v - my email is john@imagilearning.com
v - thanks you all
a - thanks virtual
a - Thank you!
DISCUSSION CONTINUES
c - so we are OFF CAMERA now
a - I did NOT want to jump from here lol
a - it's fabulous, really great
a - impressive
a - how much further have you taken this
research, other than brain stimulations? Do
you have live examples such as a successful
student?
a - how do you deal with getting those
students properly immersed? it took me a
long time to feel fully immersed in here
v - results showing increased time on task,
retention
v - over last 3 years of research
v - quicker picking up on performances
a - do you promote social or collaborative
learning? the math example is a person
versus environment concept....
a - what grade levels?
a - do u analyse their conversations?
v - I see research but not independent 3rd
party research, validated
v - mostly adult and higher education
learning so far
v - also Utah nursing program using
transformational learning
v - in gerontology
v - 3 people doing dissertation research on
transformational learning
a - do you have publications from that that
I can look up virtual?
a - I'd love to read more about it
a - same here
a - one question.. the under 18 crowd isn't
allowed on here.. so how can you bring this
to the students... as we aren't allowed on
the teen grid either
v - 3 publications in the works
v - we also have people on the teen grid
v - also people using our theory on Open Sim
v - also in the traditional classroom |