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Second Life™

Second Life is a premier virtual worlds platform extant in the USA and more than 100 countries worldwide. Its residents constitute a resource of talented consumers and developers wedded to the concept of virtual reality as a creative environment for extending human activities, commerce and relationships.

Bing Gordon, Chief Creative Officer of Electronic Arts, has called Second Life "the lingua franca [common language] of virtual worlds." Regularly reviewed in specialist technology media such as Wired, Second Life hit the business mainstream with a prominent cover article in the May 2006 Business Week, followed by another in the June Harvard Business Review. Since then media coverage has grown exponentially.

Second Life is a 3-D virtual world built and owned by its residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents. This commerce is handled with an in-world currency, the Linden dollar, which is tied to and can be exchanged for the US dollar at thriving online currency exchanges.

Linden Lab is a privately held company established to develop new forms of shared 3D entertainment. Through its first product, "Second Life," Linden Lab offers a collaborative, immersive and open-ended entertainment experience, where together people create and inhabit a virtual world of their own design.

 

Second Life Technical Overview

. Collaborative Real-time Development
. Fast Prototyping
. Content Ownership and Intellectual Property Rights
. Global Presence
. Quick Time to Market

. 3D Content Creation Tools
. Constructive Solid Geometry Modeling
. Textures, Animations
. Audio, Video
. World Physics

. Active User Community
. Thin Client
. Customizable Avatars
. Powerful Scripting
. XML Functionality
. Real-time Environment Massively Scalable

The best way to understand the attraction and power of Second Life is to try it. You can enjoy a rich, dynamic world already created, in place and growing daily. Basic accounts are free. A good graphics card and a fast internet connection are required.

Second Life Links

. Home Page
. Registration
. System Requirements
. Metrics
. Press Archive

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