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Virtual Worlds

Virtual worlds provide a premier, cost-effective, online environment for promoting social and business commerce. Concepts and benefits associated with virtual worlds include:

Virtual Reality   

Virtual reality is an artificial environment experienced through sight and sound, provided by a computer connected through the internet, in which one's actions and interactions with the virtual world and others logged on determine what happens in the environment.

Convincingly Present

Virtual reality provides a way to be convincingly present to anyone else with an internet connection, anywhere in the world. Connecting in an online audiovisual environment that is rich, three dimensional, and interactive makes it easier to meet with others. The “high touch” factor of virtual reality exceeds that of simple web sites, chat rooms, web cams, voice and video conferences, and even face-to-face meetings.

Extended Commerce

Virtual worlds facilitate extended social and business commerce - the discourse and interchange of ideas, opinions, sentiments, information, products and currency. Virtual worlds enable individuals and organizations from across the world to easily and quickly connect to share, socialize, plan, and work to fulfill interests and goals.

Benefits

Meeting online in an immersive, convincing, three dimensional environment reduces the barriers to entry of getting to know others from all over the world. Working within virtual reality with virtual reality tools can more fully express and engage the talents of practitioners and participants. These factors can result in faster projects, increased results, unexpected payoffs, and synergistic spin offs.

Presence in virtual reality can result in increased awareness of you and your organization in real life by others. It allows for increased publicity as a contemporary organization, and provides access to a technologically savvy, internationally resident audience and to a public increasingly curious about virtual worlds.

 

References

. My Virtual Summer Job - Wall Street Journal - May 16, 2008
. Why Millions Are Living Virtual Lives Online - Newsweek International - July 30, 2007
. Avatar-Based Marketing - Harvard Business Review - June, 2006
. My Virtual Life - Business Week - May 1, 2006
. Also See: Linden Lab News Archive

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